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Mid-July Patch Notes


Mid-July Patch Notes

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Orianna機械だからっていじり過ぎじゃないですか

Bot2強のGravesとUrgotがなーふされてるやったあ

■New Skins in the Store

Mythic Cassiopeia

Muay Thai Lee Sin

■PvP.net v1.63

New Matchmaking Upgrades

Players who are under Level 30 are far less likely to face Level 30s

Greatly improved matchmaking for premade groups of 4

Matchmaking improved for highly skilled players trying to queue with lower skilled friends

Matchmaking in Ranked Solo/Duo Queue now restricts the number of duo queue pairings on each team to 1 per team

Improved initial seeding for Ranked Teams composed of skilled Ranked Solo/Duo players

Summoner Profiles now display the highest Ranked Team rating, instead of Arranged Team ratings

League of Legends v1.0.0.143

■Zyra, Rise of the Thorns

Pending the completion of some further testing on PBE, Zyra will be released at a future date.

■Akali

Fixed: Mark of the Assassin's tooltip now states the correct Energy return amount

■Amumu

Fixed: Despair now displays a range indicator when hovered over

■Corki

Fixed: Valkyrie's targeting indicator now scales with distance from Corki

■Evelynn (Remade)

Shadow Walk (Passive)

Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight

While in stealth, Evelynn regenerates 1% of her max Mana every second

Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds

Hate Spike

19/23/27/31/35 Mana, 1.5 second Cooldown

Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path

Hate Spike prioritizes what Evelynn has attacked recently

Dark Frenzy

No Cost, 20 second Cooldown

Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)

Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds

Champion kills and assists refresh Dark Frenzy's cooldown

Ravage

50/55/60/65/70 Mana, 9 second Cooldown

Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike

Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds

Agony's Embrace

100 Mana, 150/120/90 second Cooldown

Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds

Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds

■Gangplank

Parrrley

Now refunds half the mana cost if Parrrley kills the target

■Garen

Perseverance

Added a buff timer to show when Perseverance will reactivate

■Gragas

Fixed: Body Slam no longer stops when encountering created terrain (ex: Anivia's Crystallize)

■Graves

Smokescreen

Sight reduction range reduced to 675 from 800

■Jax

Fixed: Counter Strike's dodge component now works properly against Shen

■Kassadin

Riftwalk

Damage reduced to 60/70/80 from 60/90/120

Ability Power ratio increased to 0.8 from 0.5

■Malphite

Ground Slam

Armor ratio reduced to 30% from 50%

Now has a 0.2 Ability Power ratio

Attack Speed reduction duration reduced to 3 seconds from 4

■Malzahar

Summon Voidling (Passive)

Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present

Voidling pathing and general AI improved

Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat

Voidling dance animation added

Call of the Void

Delay is now consistent at 0.6 seconds

Now deals damage in a single hit - rather than two separate hits

Now grants vision along the entire line path - rather than only at the two end points

Now deals damage to units surrounding the end points

Null Zone

Cast time removed - Malzahar may now cast this ability while moving

Damage now starts 0.25 seconds after casting the ability

Nether Grasp

Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp

Voidlings prioritize champions immobilized in Nether Grasp above all other priorities

■Mordekaiser

Fixed: Children of the Grave's initial damage now correctly draws turret aggro

■Morgana

Black Shield

Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks

Cast range increased to 750 from 600

Soul Shackles

Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds)

■Nocturne

Shroud of Darkness

Shield duration reduced to 1.5 seconds from 2

Paranoia

Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100

Updated Umbra Blades tooltip

■Nunu

Fixed: Visionary will now grant free cost spells even if spells were ranked up while the Visionary buff was already active

■Orianna

General

Fixed: Attack Range is now 525 at all times.

Command: Attack

Ability Power ratio increased to 0.5 from 0.4

Command: Shockwave

Fixed: Now stuns enemies that were in the middle of a movement skill.

■Sejuani

Fixed: Arctic Assault no longer stops when encountering created terrain (ex: Anivia's Crystallize)

■Sona

General

Basic attack and Power Chord missile speeds increased to 2000 from 1500

Aura persistence duration reduced to 1 second after deactivation from 2

Global cooldown reduced to 0.5 seconds from 2

Power Chord

Power Chord now resets your attack timer so you can use it immediately

Crescendo

Now deals all its damage instantly, rather than over time

Fixed: Opponents can no longer Cleanse the damage portion of Crescendo

■Shen

Ki Strike

Damage reduced to 4 + 4 per level from 4 + 6 per level

■Teemo

Camouflage (Passive)

Fixed: Teemo now gains the Attack Speed buff instantly after leaving invisibility

■Tristana

Explosive Shot

Fixed: Passive damage no longer activates from spell damage

Fixed: Tooltip now reflects the Ability Power ratio

■Twitch (Remade)

Stats

Attack Range increased to 550 from 500

Base Health increased to 389 from 356

Health per level increased to 81 from 78

Base Mana increased to 220 from 180

Mana per level increased to 40 from 35

Base Attack Damage reduced to 47 from 51.56

Attack Damage per level reduced to 3 from 3.3

Attack animation improved

Deadly Venom (Passive)

Damage reduced to 12/24/36/48 per stack from 15/30/45/60

Ambush

60 Mana, 16 second Cooldown

After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself

Venom Cask

50 Mana, 13/12/11/10/9 second Cooldown

Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom

Expunge

70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown

Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom

No longer removes Deadly Venom stacks

Spray and Pray

100/125/150 Mana, 120/110/100 second Cooldown

Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.

■Urgot

Acid Hunter

Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)

Lock-on missile cast range reduced to 1200 from 1500

Fixed: Rank 1 range is no longer higher than the other ranks

Noxian Corrosive Charge

Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks

Cast range reduced to 900 from 950

Hyper-Kinetic Position Reverser

Cast range reduced to 550/700/850 from 700/775/850

■Vladimir

Sanguine Pool

Movement Speed bonus now decays over time

■Xerath

Arcane Barrage

Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds

The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end

■Xin Zhao (Remade)

Stats

Base Attack Speed increased to 0.672 from 0.658

Attack Speed per level increased to 2.7% from 2.5%

Challenge (Passive)

Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.

Three Talon Strikes

Now reduces his other ability cooldowns by 1 second with each strike

Attack Damage ratio increased to 1.2 from 1.0

Cooldown reduced to 9/8/7/6/5 seconds from 10

Battle Cry

Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack

Active no longer reduces other abilities' cooldowns

Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16

Mana Cost increased to 40 from 35

Audacious Charge

Now challenges the target

Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)

Slow increased to 25/30/35/40/45% from 20/25/30/35/40%

Slow duration increased to 2 seconds from 1.5

Range reduced to 600 from 650

Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12

Crescent Sweep

Now knocks all unchallenged targets back

Now has a 1.0 bonus Attack Damage ratio

Cooldown increased to 100/90/80 seconds from 75

Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit

Now has a new particle

■Yorick

Fixed: Unholy Covenant (Passive) no longer reduces true damage

■Ziggs

Satchel Charge

Cooldown reduced at earlier ranks to 26/24/22/20/18 seconds from 30/27/24/21/18

■Summoner's Rift

Outer turret vision range increased to 1095 from 800

■Twisted Treeline

The Dragon on Twisted Treeline now has the same chat kill announcement as the Dragon on Summoner's Rift

Items

■Heart of Gold

Health reduced to 200 from 250

■Ionic Spark

Added a counter to show when Ionic Spark will be charged

■Philosopher's Stone

Health Regen per 5 seconds reduced to 15 from 18

Avarice Blade, Heart of Gold, Kage's Lucky Pick, and Philospher's Stone now have counters in their tooltip to indicate how much gold the item has generated over the course of the game

■Co-op vs. AI

Changed the way bots evaluate towers to better take into account minions and enemies

Changed return to base logic for bots to make them more likely to heal and purchase items

Dominion bots should now properly ignore invisible units when deciding to defend capture points

Beginner bots are now less likely to assist each other during kill and retreat situations

Fixed: Bot assist logic now works during the laning phase

Updated Ashe Bot's item build

Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster

■General

Added character portraits to the Spectator-mode Dragon and Baron kill announcements

Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game

Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users

Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior

When disconnected, the game will now attempt to reconnect automatically